There’s very little outside this that the player has to rely on (aside from the occasional sound source that offers a little more than a few chalky outlines) and if this were a regular screen-based title, the vertical-slice offering might have been a little more passive. You’re not entirely powerless by any means, as is shown in your ability to light up the dark by way of a sonar-esque “ping” that draws your surroundings in a kind of chalk-on-a-blackboard fidelity. As the title might suggest, Blind centres on navigating your way through a dark, ambiently-shrouded environment as a consequence of your player-character’s deficiency in the vision department.
One of the perhaps less-extroverted showings on the VR front was Blind by Italian-based Tiny Bull Studios - taking up but one microcosm of Rezzed’s designated “indie room”. Thank God for headphones and nifty “brain-dance” tunes, eh?
Even with the titles on show that hadn’t been allotted entire walls - accompanied by designated queues and weren’t surrounded by giddily-talkative young adults who think it’s the best…idea…EVAH…to laugh in the most painstaking pitch possible. Needless to say I had to reach for the beloved “I have an appointment” card in order to keep on top of my carefully-planned, three-day schedule, but even I had to admire the general curiosity whirring about. Looking back, I’d like to remember the densely-crowded gatherings around many of EGX Rezzed’s VR showings was by way of genuine, popular interest as opposed to that most typical of sociological groupthinks where “big crowd = good small crowd = bad”.