A 64 Tracks Pattern Editor, with up to 1024 lines.However, the project still is very low on developers, so progress is slow.Īs of 2019, Psycle appears to be the only branch still in active development, with its most recent release in 2017. When starting this project, sharing code with the main Psycle application has been one of the most important steps to guarantee the future of both projects, and thus preventing fates similar to the Psycle 2 and Psycle II development cycles.
Using Qt and different sound engines enables the software to run on a variety of operating systems. The software is being built using Qt, a crossplatform GUI toolkit. QPsycle is using the libraries from Psycle, making the audio engine mostly complete. Since this is a big project, there is still a lot of work to be done and currently this application is not in a usable state. Of all the spin-offs from the Psycle project, QPsycle is the one that is currently in development. This made the project look very promising and cutting edge.
Psycle II also focused on more technical features like a full featured scripting engine and full modularity everywhere. Most projects have the goal of being truly multiplatform software, and being built on only free and open source software.
There have been a few developments regarding big plans and setups, of which most information has been lost over the years, only small bits of information are found around the forums and archive sites of the internet. There have been multiple Psycle 2 projects but none of them have seen the light of day. Since version 1.12, Psycle has a Lua scripting engine, that enables the program to offer a set of platform independent generators and effects. Psycle supports the VST 2.0 standard, so all stages of a song production can be accomplished natively - from mixing to mastering.
The Psycledelics community took the source code from the public domain version and forked development to Open Source. Each song position defined in the sequencer was linked to one pattern used to enter notes and data for all machines at the same time. Subsequent versions made Psycle into a more classical-style tracker, only keeping the Machine View. Early versions focused on the Jeskola Buzz-influenced modular 'machine' paradigm: each pattern was linked to a machine, and the individual patterns were then arranged in the sequencer to make a song. Psycle was created by Juan Antonio Arguelles Rius (Arguru), who developed the program in May 2000 until version 1.0, which he then released into the public domain.